- How To Write A Slot Machine Program Free
- How Are Slot Machines Set
- Slot Machine Programs For Pc
- How To Write A Slot Machine Programming
A very simple cnc milling program example which shows how a simple slot can be machined. Another such program example which mills a pocket the same way but in a taper is here CNC Milling Machine Programming Example for Beginners. Slot Milling Program Example. Print('Welcome to the Slot Machine Simulator: You'll start with $50. You'll be asked if you want to play. Answer with yes/no. You can also use y/n: No case sensitivity in your answer. For example you can answer with YEs, yEs, Y, nO, N. To win you must get one of the following combinations: BAR tBAR tBAR t tpays t$250: BELL tBELL tBELL/BAR.
How To Write A Slot Machine Program Free
I was bored and that can be a dangerous thing. Like doodling on the phone book while you are talking on the phone, I doodle code while answering questions on DIC. Yeah, it means I have no life and yes it means I was born a coder. During this little doodle I decided to make a slot machine. But not your standard slot machine per say, but one designed a little bit more like the real thing. Sure it could have been done a little more simpler and not even using a Wheel class at all, but what fun is that? In this entry I show the creation of a slot machine from a bit more of a mechanical aspect than a purely computerized one. It should provide a small sampling of classes and how they can represent real life machines. We cover it all right here on the Programming Underground!
So as I have already said, this little project was just something to play around with. It turned out kinda nice, so I thought I would share it. But what did I mean about it being mechanical in nature? Well, if you have ever played a real slot machine, not the digital ones they have in casinos now, you would see a metal case with a series of wheels. Typically it would be three wheels with pictures on them. When you put your money in and pull the handle the wheels would be set into motion. They would spin and then the first wheel would stop, followed by the second and then the third. After they have all stopped, the winnings are determined and you are paid out in coinage or credits.
I thought, why not be a bit mechanical in this slot machine design and create the wheels as a class called 'Wheel' and give it the ability to spin independently of the other wheels? Have the wheel keep track of which picture (or in our case number) is flying by and report the results to the actual slot machine class. I could have done this mechanism without the need of a wheel at all and instead load up an array and have it randomly pick a number from the wheel. https://classicrenew.mystrikingly.com/blog/closest-indian-casinos-to-my-home. Little slimmer, little more efficient but wouldn't show much programming theory.
What do we gain by recreating these Wheel classes and spinning them independently? Well, you gain a slight bit of flexibility. Independently we are able to control the speed of the spinning if we wanted to, we are able to grasp the idea of the wheel as a concept in our mind and manipulate it. We could easily built in features like if the wheel lands on a certain number it will adjust itself. Like some slots in Vegas, if you land on lets say a rocket in the center line, the machine would see the rocket and correct the wheel to spin backwards 1 spot (in the direction of the rocket as if the rocket was controlling the wheel). We could spin one wheel one way and another wheel another. We could inherit from that wheel and create a specialized wheel that does a slew of new different behaviors. All encapsulated into one solid object making the actual Machine class oblivious to the trickery of the wheel itself… encapsulation at its finest!
The machine class we create will contain 3 pointers. Each to one of the wheels. The machine itself will be in charge of a few different tasks. Taking money, issuing and removing credits, determining when to spin, telling each of the wheels to spin and checking our winnings based on some chart we create. It has enough on its plate than worrying about the wheels and reading their values.
So lets start with our Wheel class and its declaration/implementation…
wheel.h
As you can see the wheel itself is not a difficult concept to envision. The bulk of the work is in the read() method. Here we simply read the values from our internal array of integers (the values on the wheel) and return those values as an array of the three integers… representing the visible column. This column will then be loaded into our 2-Dimensional Array back in the Machine class. The 2D array represents the view or screen by which the user sees the results. Remember that the user never gets to see the entire wheel. Only the 3 consecutive values on the face of the wheel.
Here is how it may look in the real world. We have our machine with the three wheels and our 2D array called 'Screen' which acts as our viewing window. Each wheel will report its values and those values will be put into the screen…
Below is our machine class…
machine.h
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This looks like a lot of code but really it is not if you look at each function. Most of them are very very simple to understand. We have a spin method which essentially spins each of the wheels, reads their values back from the Wheel class into a pointer (representing each column), then they are loaded into the 2D array one column at a time (our view screen), printed for the user to see the results and lastly the winnings are checked. The checkwinnings() method determines which rows to check based on the amount of the bet. If they chose 1 line, it checks for winning combinations on the middle row only. If they choose 2 lines, it checks the middle and top lines, 3 line bet checks all three horizontal rows, 4 line bet checks the first diagonal as well and 5 line bet checks both diagonals in addition to the lines.
How does it check the lines? Well each line is given to the checkline() helper function which compares the 3 values of the line against an enumerated type of various symbols. Here we are just assigning a symbol against each numbered value to help the programmer determine which numbers correspond to which winning combos. For instance, luckyseven represents the number 3 in the enumeration. So if it runs across a line with 3 number 3s, then it knows it hit the grand jackpot and credits the player 1000. This method makes things easy because if we ever wanted to change the win patterns later, we could change the enum and checkline method to do so. We could also build in multiple types of symbols and even let the user choose what slot machine game they want to go by. It becomes very flexible and is a testament to great design!
Lastly we can put some tests together just to show some the various aspects of how this thing works and how the programmer can use the classes…
slotmachine.cpp
This simply inserts a 5 dollar bill and a coin for good luck. Then bets 5 lines and spins. Despite the outcome we go and bet five lines again and spin once more. Hopefully we win something this time around! But either way, those are the classes for you and I hope you like them. As always, all code here on the Programming Underground is in the public domain and free for the taking (just don't cause a mess in isle 3, I am tired of running out there for cleanup). Thanks for stopping by and reading my blog. 🙂
Today, the mathematics of slot machines. The University of Houston mathematics department presents this program about the machines that make our civilization run, and the people whose ingenuity created them.
Play boy hot shot slot machine. Another red-hot slot from Bally is Blazing Goddess, which has far superior graphics to Hot Shot Progressive and where Tiki gods, volcanoes and tropical birds spin up on the five reels. With the popular 1,024 ways to win layout, it comes complete with a beautiful Goddess wild symbol that doubles payouts and during a free spins feature, the.
Mathematicians first got interested in randomness by studying games of chance. Ever since, the histories of mathematics and gambling have been intertwined. Clever gamblers use mathematics to look for the smallest advantages, and casinos use sophisticated mathematical tools to devise new ways of drawing in players.
Indeed, a patent granted to the Norwegian mathematician Inge Telnaes in 1984 transformed the gambling industry. Prior to Telnaes' invention, slot machines were essentially mechanical devices. Besides being difficult to tune and maintain, mechanical slot machines suffered from an essential problem: Let's look at a machine with three reels, each with 12 symbols, with one of those 12 symbols a cherry. The likelihood of getting three cherries, and winning the jackpot, is 1 in 1,728. If the casino wants to make money, the jackpot payout should be, say $1,700 on a $1 bet. That does not seem attractive by today's standards. However, the only way to increase the payout is to decrease the chances of hitting a jackpot.
Adding another reel is a possibility. For instance adding a fourth reel in the previous example would get us to a jackpot of about $20,000. But people do not like machines with more reels — they intuitively, and rightfully, feel that extra reels diminish their chance of winning. Another possibility is to put more symbols on each reel. But the astronomical jackpots you see in casinos today would then require truly enormous machines.
Inge Telnaes proposed a simple solution: Let a random number generator — a computer chip — determine the combination of symbols that appear when the reels stop. In other words, use a chip to control where the reels stop on a spin, but create the illusion that the wheels stopped on their own. The number of possible outcomes on the slot machine does not change. However, by reprogramming the chip, the operator has full control over the likelihood of each of the different outcomes. For instance, the operator could make the three cherries appear only once in a million spins.
This was a brilliant insight: Suppose I pick a number between one and a million. Would you be willing to bet that you can guess that number? The answer is probably not. But let a computer chip pick such a number, put the chip in a machine with blinking lights and spinning reels, and many people will be more than willing to make the bet. It is simply because what people assume is happening in a slot machine is very different from what is actually happening.
The Magician oil painting by Hieronymus Boschfrom between 1475 and 1480
The history of gambling is also intertwined with that of a less reputable group — tricksters and swindlers. In the long run, the only sure way to make money by gambling is to create the illusion that your opponent can win, while keeping the odds firmly on your side. And that gives those who know math a very solid advantage.
I'm Krešimir Josić, at the University of Houston, where we're interested in the way inventive minds work.
(Theme music)How Are Slot Machines Set
NOTE: In the example with three cherries, I assumed that one only wins in the case the spin results in three cherries, and there is no other winning combination. In actuality, there are typically many winning combination, and as a result, the jackpot would have to be even smaller.The following story in Wired Magazine shows the drawbacks of the new generation of slot machines — they are easier to hack and to counterfit than their mechanical counterpart http://www.wired.com/magazine/2011/07/ff_scammingslots/.
Here is a more exhaustive discussion of the history of slot machines, and the random number generators within them http://catlin.casinocitytimes.com/article/non-random-randomness-part-1-1243. You may want to scroll towards the end of the article to read about how flaws in the design of gambling machine resulted in somebody picking 19 out of 20 winning numbers in a game of KENO — and doing so 3 times in a row. That person walked away with $620,000, but only after some controversy.
Both images are from Wikipedia. The slot machine image was taken by Jeff Kubina.
For more mathematics in everyday life, visitkjosic.wordpress.com.
Slot Machine Programs For Pc
This episode was first aired on September 7th, 2011